Sr. Software Engineer - 3D Visualization (OpenGL) at MED Medtronic Inc — Newton, MA
Full job description
A Day in the Life
As a Sr. Software Engineer - 3D Visualization (OpenGL) you will own significant features of the real-time 3D visualization at the center of every Prism Mapping procedure — the rendering of cardiac anatomy, catheter position, and electrical activity in motion.
A typical week mixes designing and extending rendering features in OpenGL and VTK, integrating them with Qt/QML application surfaces, optimizing GPU and CPU performance under real clinical workloads, and debugging the kinds of issues that only appear at full frame rate on production hardware. You'll partner with UI/UX engineers on the visual experience clinicians work in, with signals and algorithms engineers to render their outputs, and with hardware engineers when performance ties back to the underlying platform. You'll mentor newer engineers on rendering, shaders, and 3D math.
Primary Responsibilities
- Own significant rendering subsystems: anatomy rendering, signal/activation overlays, catheter visualization, interactive 3D camera and selection.
- Optimize the OpenGL/VTK rendering pipeline for real-time performance under realistic clinical workloads.
- Drive root cause on hard rendering problems: shader bugs, GPU memory issues, frame-rate cliffs, cross-driver behavior.
- Own features, components, or subsystems end-to-end.
- Determine the technical approach for complex component- and subsystem-level problems with limited supervision.
- Lead development across design, implementation, integration, and support for assigned areas.
- Contribute to software architecture, design improvements, engineering practices, and development processes.
- Provide technical leadership through code reviews, mentoring, and guidance.
- Collaborate effectively across software, systems, hardware, and quality in a regulated environment.
- Communicate technical issues, tradeoffs, and recommendations clearly to team members and stakeholders.
Required Qualifications
- Bachelor's degree and a minimum of 4 years of relevant experience
- OR Master’s degree with a minimum of 2 years of relevant experience
- OR PhD with 0 years relevant experience
Preferred Qualifications
- Strong production experience with OpenGL, WebGL, Vulkan, DirectX, or comparable rendering API; experience with VTK or comparable 3D toolkits.
- Experience integrating real-time 3D rendering with Qt/QML application UIs.
- Comfort debugging at the GPU level: shaders, driver behavior, memory budgets, frame-rate analysis.
- Strong Python and/or C++ expertise, with a track record of delivering production software.
- Experience building large, complex software applications or subsystems.
- Experience with Linux, networking, and multi-device or distributed systems.
- Experience with Docker, CI/CD, and automated testing.
- Strong debugging and problem-solving skills, including the ability to work effectively with ambiguity and incomplete information.
- Experience contributing to architecture, design standards, or technical direction within a team or subsystem.
- Experience collaborating across cross-functional teams in a regulated or quality-driven environment.
- Sets standards and best practices for effective use of AI development tools on the team.
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Benefits & Compensation
Salary ranges for U.S (excl. PR) locations (USD):$124,800.00 - $187,200.00